AR Glasses

What I Can Say Under NDA

The AR glasses team at Meta began with a small group of designers and prototypers. Their goal was to understand the core value propositions of the Meta’s unreleased AR glasses given the hardware considerations and constraints of a smaller form factor. Through user experience research (UXR) and prototyping with early hardware, the team honed in on what could make glasses-based AR compelling. As the team grew, they helped flush out the experiences that had been defined.

I had three roles on the team at this stage. First, I designed and prototyped the core UX of the spatial OS, including the system launcher. This involved building large end-to-end prototypes while collaborating with the inputs team's ever-evolving interaction model. Second, I helped define how experiences fit into this core UX by helping to define the app model. This included defining roles for manipulation and placement, how apps interact, and what signifiers and affordances apps consist of. Third, this was all while supporting hardware teams in mitigating and understanding the constraints for the brand-new hardware — display, compute, input, etc.

mixed reality glint patents

Although most of this work is under NDA, you can see the beginnings of it through our mixed reality patent filings, and the Spark Virtual Objects Beta from Connect 2022.

I’ll leave you with a short glimpse of how people will connect to the augmented layer of the metaverse and our new app model from our Meta announcement.

Thanks for stopping by!